Engines
Info
The engines are adapter classes that facilitate the interaction with underlying libraries, simplifying the processing of multimedia resources. Each engine establishes a contract through a protocol, which allows for the extension to new engines, as well as smooth uniform communication and collaboration.
ImageEngine
Bases: Engine
Engine that adapts the Pillow library to support image processing.
Usage:
# adapt pillow Image
library = PIL.open(media.path)
return ImageEngine(library)
Source code in nucleus/sdk/processing/engines.py
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VideoEngine
Bases: Engine
Engine that adapts the FFMPEG Python library to support low-level transcoding.
Usage:
# adapt ffmpeg lib
library = ffmpeg.input(media.path)
return VideoEngine(library)
Source code in nucleus/sdk/processing/engines.py
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